A craft revolution: raising the UI bar (and floor)

Learning UI design

One of my final designs, a premium version of Medium, incorporating all 47 previous lessons.

On the 22 of August 2024 I officially graduated from Shift Nudge, a UI design course by Matt Smith (MDS). Endorsed by people like Noah Levin, VP Design at Figma, and trusted by thousands of designers at top companies like Apple, Microsoft, and Intercom—it's the most complete resource available.

I managed to secure internal funding for this after I identified the untapped gap of UI design craft at Moonpig, that directly influences our NPS score (a long-term company OKR). After discussing it with design leadership and demonstrating my new abilities, it soon became our key growth area in the design team.

In total I successfully completed 49 lessons over 9 weeks, across fundamentals of Typography, Layout, and Colour, plus advanced topics of Style, Imagery, and Elements—covering patterns like navigation, user input, and settings pages.

Overall I spent around 120 hours on studying and design practice.

Identifying the opportunity

I used a variety of data-points to identify the gap in both my own skillset and that of the wider design team:

  • NPS issues report. Our lead researcher delivers a monthly report on how our NPS is tracking, and there's a section on key issues. One of the top five issues we found were "General UX issues" which affected every part of the journey which I hypothesised to be something around general UI application.
  • Design system support requests. We received frequent support requests that usually were equal parts misalignment in the design system, but also suboptimal application of the system and design fundamentals.
  • Continuous discovery.  In weekly conversations with designers, I started to see and hear more frequently the desire to be "better at styling" our work.
  • Research reports and Slack. Various research findings and Slack threads showed internal dissatisfaction with UI quality we could repeatably achieve.
  • Design system analytics. I benchmarked a few designer files using plugins for adherance to our system and spacing scale. Results had high variance, indicating a harder time for engineers to build consistent, high quality UI.

Altogether this was enough for me to embark on the journey to improve not just our design capability, but also organisationally the UI quality we could deliver.

Teaching UI design

My colour and style workshop resonated strongly with design, brand, and marketing.
Design is finished if it reaches the customer.

I ran two Shift Nudge inspired workshops and design critiques to up skill the team, in order to seize an uplift in CSAT from high quality designs. In addition, I've been evaluating tooling to analyse designer usage of our design system to aid more responsible handoff to engineers.

I hope to inspire our team to one day take on the full Shift Nudge programme.

Bird's eye view of the Typography up skill workshop I remixed for this team.

Work before Shift Nudge

Here's some previous work I've designed as a comparison.

2023: Social media posts

I released a course teaching Figma for complete beginners, and co-hosted a podcast. To support these efforts I created a variety of social media assets to post on Instagram, LinkedIn, and Twitter.

With some critique and guest posts from a visually strong designer, I took on her learnings and found that finessing typography, colour, and layout can significantly elevate the final result.

2018: Cycling app dashboard

During this time I was still focused on UX, at the expense of learning the fundamentals of UI design. While my user tests were strong on task success, I now appreciate there's a much deeper link between UX and UI.

Believe it or not, this is after a redesign.‌

I can see on this redesign I had a reasonable grasp of standard UI elements, the basics of alignment, and using things like scale and colour to set hierarchy. Now, I'd look at the following to improve this:

  • Layout: simply taking care by using a clear grid, multiples of 4px spacing, and alignment of elements make it look professional.
  • Colour: the brightness of the green makes it difficult to retain visual clarity in elements like buttons, and there's no supporting colours.
  • Icons and imagery: I've used 5 different icon sizes, if you include the coffee cup, and I mix line and solid styles.
  • Visual hierarchy: as there's only snippets of text, this can be looked at with visual hierarchy in mind. Typographical sizing, colour, and placement can be used set a clearer visual hierarchy.
  • Empty states: the visual difference between rest and active days aren't clear. Effort spent on empty states, can subtly elevate the experience.
  • Design direction: while there wasn't a strong design direction to start with, I'd recommend experimenting iteratively with the client here.

Measuring change

After speaking with our Product Analytics team and reviewing past work with Product Managers, I learned that it would take time before improvements in UI quality could be detected in performance metrics. Individual changes are often too small to register in isolation, so we rely on a mix of judgement, conviction, and triangulation. This means batching changes together to make them measurable in attribution studies or A/B tests, while also running regular “spot checks” with customers to ensure changes are understood and appreciated.

To build confidence in this model, I led a cross-platform CTA colour change initiative. By validating the change with user research and controlled experiments, we demonstrated a six-figure uplift in annual revenue. This created stronger organisational belief that even seemingly small UI improvements can compound to deliver significant business value, making future investment in design quality easier to justify.

Impact

Here's the highlights:

  • Designer confidence, my business oriented OKR, increased by a collective 23.5 points; 117.5% of my target. I ran two workshops, with 14 participants across Product, Design, Brand, Marketing, Data, and Engineering.
  • Visual appeal increased to 6.44 on a key touch point I designed for, up from 5.83, simply by adjusting colour. A 0.61 increase on a 7-point scale.
  • High quality UI design is now a focus area for the design team for H1 of 2024/25, as set by our design leadership, now expanding out to H1 of 2025/26.

Summary and learnings

Shift Nudge taught me a whole new level of appreciation for the craft of UI design, and how it's intrinsically always linked to the UX. Over time I've matured and sought work that pushes me to grow, and solve design challenges to a world class standard.

Some of my favourite learnings from Shift Nudge:

  • 🎨 Colour selection and modification: I found this the most difficult aspect, but I grew the most by understanding colour in depth. Not only was it around colour theory and creating balanced aesthetics, but the strategic element of interactive verus non-interactive elements.
  • 📐 Layout and precision: my approach is typically precise and methodical, but I learned a whole new level of precision with my work completing the course. Social media posts are small enough that imperfections can be glossed over, but not so easy with interface design.
  • 💅 Design direction: whether straddling the friendly-to-professional feel, or making something fun or feel more premium and luxurious, I have a deeper understanding of exploring, setting, and executing on a design direction. This helps me work more closely with brand.
My UI Design Certification from Shift Nudge, in light mode.

For any designers reading: seriously, check it out! https://shiftnudge.com/.